monsters, explosions, and senseless
destruction.
You've seen the movies, you know what to do.
Version 1.4 - September 1996.
please note that this game only runs well on Power Macintosh or compatible machines
battalion is Copyright (c) 1994-1996 by Andrew Johnson - All Rights Reserved
battalion is provided free of charge. There is no registration fee.
Permission to copy and distribute battalion in its entirety, for non- commercial purposes, is hereby granted without fee provided this copyright notice appears in all copies.
If you redistribute battalion then the ENTIRE contents of this distribution must be distributed.
Note that distributing battalion in with any product is considered to be a 'commercial purpose.'
This software may be modified for your own purposes, but modified versions may not be distributed without prior consent of the author.
This software is provided 'as-is' without any express or implied warrenty. In no event shall the author be held liable for any damages arising from the use or misuse of this software.
Should you want to do something with this software that is prohibited by the above copyright, please contact the author (email please) as he is very likely willing to sell out for the almighty dollar.
Since battalion is written in OpenGL I would like to thank the following people for making the mac version possible. First off, Brian Paul for his Mesa Graphics Library; Miklos Fazekas for creating the Macintosh version of Mesa, the nice people at metrowerks who made CodeWarrior, and Preston Nevins for loaning me his copy of the CodeWarrior CDs for this project.
Should an official version of OpenGL become available for the Macintosh this program should be nicely compatible with it.
This program contains code modified from Silicon Graphics' tk library, Miklos Fazekas' AGL driver, and the Asynchronous Sound Helper written by Bryan K. Ressler and updated by Bradley D. Mohr.
While battalion will compile and run as an application for 68K macs, the game runs so slowly that it is unplayable. I will keep trying to see if I can generate a playable 68K version.
The game requires at least 16 greyscales or 256 colours to figure out what is going on, but has run with every monitor setting I have thrown at it. Shrinking the window will speed up the game. You can enlarge the window, but will probably have to increase the memory given to the application.
battalion should run at a decent speed on any PowerMac.
As this is first official release for the Mac I'm sure there will be a few things that still need tweaking. Here is my list so far:
Several things have been fixed since the previous betas:
The main resource for information on the game, FAQ list, and the latest downloadable versions is the battalion Home Page
Mesa Home Page
Mac-Mesa Home Page
Metrowerks Home Page
SGIs OpenGL Home
Page
3rd Indizone Contest Home Page
Japanese Monster Movie Jump Page
Andrew Johnson
Electronic Visualization Laboratory (M.C 154)
University of Illinois at Chicago
851 South Morgan St. Room 1120 SEO
Chicago, IL 60607